Experimental Design Variable Dash
Score0
Distance0m
Level1
Coins0
Best0
Shield
Slow-mo
Double points
Moon jump
Run as far as you can
Your runner never stops. Dodge what is in your path and your score keeps climbing.
- Score comes from distance, coins and quiz bonuses.
- The game gets faster every 450m.
- The scenery changes every 450m: snow, beach, night, then back to the meadow.
- Your best score is saved on this device.
Move in three lanes
- Left / Right (or A / D): change lane
- Up, W or Space: jump
- Down or S: duck
- On a phone, swipe in any direction or use the buttons under the game.
Obstacles
- Brown block: jump over it.
- Red gate: duck under it.
- Purple wall: switch lanes. Only a moon jump clears it.
- Hitting one ends your run unless you have a shield.
Power-ups
- Shield: absorbs one hit.
- Slow-mo: slows the world for 6 seconds.
- Double points: 8 seconds.
- Moon jump: floaty, very high jumps for 8 seconds.
Checkpoint questions
Every 150m the game stops and asks a question.
- Right answer: +150 points and you keep going.
- Wrong answer: you are knocked back 50m, lose that much score and lose your shield.
Ready?
Use your own questions
One per line: question | correct answer | wrong | wrong | wrong. The correct answer always goes first; the game shuffles the order.
Checkpoint question
Game over
Paused
Tap to continue, or press Space.